This is the first in a series of write-ups I'm planning covering some of the esoteric aspects of these games that I've dived into over the last few months. Admittedly, this one doesn't showcase much on the technical side, but plenty more of that is to come.
For a touch of context: in the Pokémon series of games Game Freak has, since 1999, included individual pokémon with altered color pallets that show up at very low rates. Something akin to albinism we see in the real world. When they appeared on screen they would be accompanied by a "shooting star" sound and a swirl of stars, leading to the fan-provided moniker, "shiny pokémon." In fact, the rates are so low (running between 1/4,096 in the more recent releases and 1/8,192 in the games in which they first appeared) that, aside from a single-digit number of guaranteed or high-odds shiny encounters throughout the series, it's entirely possible for players to complete all the mainline games and simply never encounter a random one. This same mechanic appears in Pokémon GO, albeit at might higher rates (1/450 for most encounters, 1/19 for most raid bosses, and 1/25 for events), though for this post I'll be talking exclusively about the mainline games.
The "shiny-ness" has zero impact on the battling aspect of the game, and (since Generation 2 at least) is not tied directly to the particular stats of the pokémon. Instead it serves as a particularly rare trophy, a reason to include something on your team you'd usually pass over because your lucky number came up in a very once-in-a-blue-moon way. Naturally once something "hyper rare" exists within a game whose whole mantra revolves around collecting, the notion of attempting to collect shiny pokémon naturally arises.
I had done a little shiny hunting in the latest generation over the holidays, but once quarantine hit it crossed my mind to revisit Generation 7 as I had never completed the re-makes (Ultra Sun/Moon). After finishing out the storyline I decided to sink some of my now boundless home-bound time into something I'd somehow never managed to do since playing Pokémon Blue back in 1996: actually completing the pokédex. A reward for doing so is obtaining the shiny charm, an item that improves the odds of encountering shiny pokémon to 3/4096 (~1/1365); a way of breathing a last bit of life into a game the player has already spent an unusually large number of hours on.
The Generation 7's Ultra versions included a new mechanic for encountering legendary pokemon from previous generations, even from the original games released 19 years prior. These legendary pokemon, relevant to the lore of the game, usually featured on the box-art for each generation, with high stats and powerful moves, can also be shiny. So naturally, I decided to hunt down some shiny legends.
Through conversations with friends I became aware of the subreddit, /r/ShinyPokemon, and learned that soft-resetting (inputing a button combination that restarts the game software rather than closing it entirely) was a popular method, as it significantly reduces the time-per-attempt. That time is a key metric when rolling dice against such poor odds.
Several additional factors made this easier than I'd first suspected: these pokémon I'd be hunting were static encounters, so there was zero chance of finding something I wasn't after, I already had two 3DS consoles so I could effectively halve my search time, and a couple of strategically placed rubber bands meant it took only a single button-press to reset the game, meaning I could easily watch a show, listen to a podcast, or do whatever else while resetting.
I've also come across numerous horror stories of people "failing" shiny encounters, usually by accidentally knocking it out with a critical hit or having the battle go on for so long that the target runs out of attacks and is forced to use struggle, knocking itself out with recoil damage. While I didn't mind the idea of resetting for a shiny once, failing the "easy part" felt untenable, so I decided to prepare as much as possible. In the end I trained a team specifically for undertaking these hunts.
The first priority was preventing the target from ever using struggle; namely by forcing it to hold a Leppa Berry, which restores 10PP to an attack when consumed, and skill swapping the ability Harvest onto the target, giving it a chance to regenerate a consumed berry every turn. Thankfully none of the legends I was planning to hunt had moves that caused recoil damage, so once this first step was done there was effectively no timer. Next step was to apply a series of debuffs to make sure their typically powerful attacks could disrupt the catching, and finally reducing them to 1hp and putting them to sleep.
All this ties into my second ambition: to get all these shiny legends into beast balls. Why beast balls? I love how they look, they get a special animation in newer games, and the 0.1x catch multiplier presents a big step up in difficulty. It took 65,991 resets, meaning an average of 1,466 per legend, slightly above odds, and about 5 months, but I’ve now caught every wormhole legendary and ultra beast as a shiny in a beast ball. I've thrown the images up in an Imgur gallery, and linked a simpler montage below.